@startuml
sprite $hippo [48x48/16] {
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000000000000000000000000154000000000000000000000
000000000000000000000000EFFC00000000000000000000
000000000000001100000003FFFF11100000000000000000
00000000016AEFFFFFB72003FFFFEFFFB300000000000000
000000019FFFFFFFFFFFFB33FFFFFFFFFF70000000000000
0000005FFFFFFFFFFFFFFFFBFFFFFFFFFFF60039DFC30000
000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFE5CFFFFFF3000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD000
0003FFFFFFFFFFFFFFFFFFFFFFFFFFFB4DFFFFFFFFFFF300
000DFFFFFFFFFFFFFFFFFFFFFFFFFFF609FFFFFFFFFFF500
003FFFFFFFFFFFFFFFFFFFFFFFFFFFFEAFFFFFFFFFFFF500
008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE7000
00DFFFFFFFFFFFFFFFFFFFFFFFFFFF300000001FFFF30000
00DFFFFFFFFFFFFFFFFFFFFFFFFFFF300000001FFFF30000
00DFFFFFFFFFFFFFFFFFFFFFFFFFFF300000000FFFF10000
00DFFFFFFFFFFFFFFFFFFFFFFFFFFF300000000133100000
00DFFFFFFFFFFFFFFFFFFFFFFFFFFF300000000000000000
00DFFFFFFFFFFFFFFFFFFFFFFFFFFF300000000000000000
00DFFFFFFFFFFFFFFFFFFFFFFFFFFF300000000000000000
00DFFFFFB6BFFFFFFFFFFD86FFFFFF300000000000000000
00DFFFFFA000368998741003FFFFFF300000000000000000
00DFFFFFA000000000000003FFFFFF300000000000000000
00DFFFFFA000000000000003FFFFFF300000000000000000
00DFFFFFA000000000000003FFFFFF300000000000000000
008EEEEE5000000000000001DEEEEC100000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
}


!define FA5_HIPPO(_alias) ENTITY(rectangle,black,hippo,_alias,FA5 HIPPO)
!define FA5_HIPPO(_alias, _label) ENTITY(rectangle,black,hippo,_label, _alias,FA5 HIPPO)
!define FA5_HIPPO(_alias, _label, _shape) ENTITY(_shape,black,hippo,_label, _alias,FA5 HIPPO)
!define FA5_HIPPO(_alias, _label, _shape, _color) ENTITY(_shape,_color,hippo,_label, _alias,FA5 HIPPO)
skinparam folderBackgroundColor<<FA5 HIPPO>> White
@enduml